Phase 2 Phonics Dice Game main preview

Phase 2 Phonics Dice Game

phonics game
Suitable for age: 3-6
Literacy
£1.55 (1 credit)
phase 2 phonics
reading - words
sounding out
writing - words

This resource contains 1 PDF file.


Summary

This resource explores CVC (consonant, vowel, consonant, e.g. 'dog') words to read and write. Learners use their phonic knowledge to make and read words rolling and ordering the three dice provided. Learners then write these words in a list - deciding if each word is 'real' or 'nonsense'.

Description


What’s included?

This download includes x3 A4 portrait pdf sheets. These include three dice to make, x2 ‘game cards’ and simple, clear instructions for how to play the game.

What's it for?

This resource explores CVC (consonant, vowel, consonant, e.g. 'dog') words to read and write. Learners use their phonic knowledge to make and read words rolling and ordering the three dice provided. Learners then write these words in a list - deciding if each word is 'real' or 'nonsense'.

Who’s it for?

This resource has been designed for early years children, pupils in years one as well as older students needing additional learning support.

  • Red Die 1 (page 1) Includes sounds s b h m p r

  • Amber Die 2 (page 2) Includes sounds a a e i o u

  • Green Die 3 (page 2) Includes sounds ck d g ll n t

How to use this resource

An adult needs to cut out and make the three phonics dice - clear instructions are included. Each player will need one game card (and a pencil!) There are two game cards included on page 3 - these can be printed/photocopied as many times as needed and the sheet cut in half to separate the two game cards (one per player).

This game can be for one learner to play alone or for several learners to play together in a group (taking turns).

The game instructions are included on pages 1 and 3 of the download and below:

How to play game
  • Each player takes turns to roll the three dice together.
  • Each player places the three dice next to each other, left to right - red, amber, green.
  • Player sounds out the graphemes to read the word.
  • If this is a ‘real’ word player writes it in the coloured boxes on their card (on the ‘left’ side). If this is a ‘nonsense’ word the player writes this word in the coloured boxes on their card (on the right side).
  • Play passes to next player.
  • If a player rolls the same combination as previously rolled they can have another turn.
  • First player to roll (read and write!) x5 real OR nonsense words wins!

There are various words which can be made using this combination of letters in the set order. Some ‘real word’ examples include sat/bat/hat/mat/pat/rat, pig/bill/hill/mill/pill, pull/bug/hug/mug/rug, sock/rock/hog, hen/men/pen/red/bell/sell. I hope you have fun finding them all - real AND nonsense!

Who’s it for?

This resource has been designed for early years children, pupils in years one and two as well as older students needing additional learning support.

Important message…

ANY issues with this phonics dice game please don’t hesitate to get in touch - we are happy to make changes.

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